ABRAXAS MODS (
abraxasmods) wrote2022-10-19 03:41 pm
NOCWICH ◎
Nocwich
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Climate
Eternal night, forests, cold winters
Population
Small (20,000+)
Economy
Modest
Military
Minimal
Magic
Ancient version of Academic Magic
Technology
Moderate
Fashion
Luna favors clothing similar to Solvunn with a heavy emphasis on furs, while Ikorr favors clothing similar to Thorne.
Travel
About 1 week between Ikorr and Luna. Characters may enter LUNA or IKORR through a portal north of Oleuni Square. Nocwich is open only for 3 days on the first weekend of every month. It is accessible via portals located in each of the three factions.
Dangers
Leviathans can be found when traveling out to the surrounding seas, while many unusual beasts roam the Hunting Woods and other forest areas. Do not stray too close to the Feywilds.
Overview
View Recent Status & Notable Events
◎ Nocwich first opened its doors in August where delegates from each faction were invited to meet with the representatives of either Ikorr or Luna. A diplomatic incident marred the event, resulting in the week-long festival ending abruptly.
◎ Nocwich has recently offered a special sap to Solvunn and Thorne (via Ikorr, home of the vampires), while the Free Cities received a unique metal ore (via Luna, home of the werewolves)
◎ The Summoned were invited to participate in a ceremony in either Ikorr or Luna respectively, which left a magical touch upon them. It's unknown whether this magic remains or not
◎ Nocwich has gained a few exports from each faction that it did not have before: potions from Thorne, crops and herbs from Solvunn, and modest technological inventions from the Free Cities.
◎ Luna and Ikorr have now both opened their doors. All public areas in Nocwich are now explorable during its monthly weekend openings.
◎ Nocwich has recently offered a special sap to Solvunn and Thorne (via Ikorr, home of the vampires), while the Free Cities received a unique metal ore (via Luna, home of the werewolves)
◎ The Summoned were invited to participate in a ceremony in either Ikorr or Luna respectively, which left a magical touch upon them. It's unknown whether this magic remains or not
◎ Nocwich has gained a few exports from each faction that it did not have before: potions from Thorne, crops and herbs from Solvunn, and modest technological inventions from the Free Cities.
◎ Luna and Ikorr have now both opened their doors. All public areas in Nocwich are now explorable during its monthly weekend openings.
Thousands of years ago, a powerful sorcerer enchanted a large swathe of land to be trapped in eternal night. As the previous inhabitants fled the crushing darkness, those creatures that preferred the night flocked to it and co-existed for generations without conflict. As the spell weakened and the eternal darkness started to recede, Nocwich now only encompasses a single peninsula and its residents are locked in a tense and vicious struggle for territory.
Architecturally, Nocwich leans more modern, although Luna retains influences similar to Solvunn. There is little regard paid to outer decor. Meanwhile, many dwellings and establishments in Ikorr are lavish and crowded with fancy trinkets and priceless possessions. A skilled painter will make a pretty penny here if they are willing to sit and make a portrait for the inhabitants, and the black market that exists in Nocwich is second only to Libertas.
◎ Entering Nocwich
On the first weekend of each month, portals into Nocwich's Oleuni Square will open for 3 full days. The portals are available in each faction. Originally, the Free Cities' portals took a bit of a trip to reach, but has since moved to be within walking distance much like the ones in Thorne and Sovlunn.
Accessing the portal requires a unique enchanted pendant. Characters must have this pendant to come and go from Nocwich. Every Summoned will receive this pendant shortly after arriving in their respective factions. Nocwich or faction officials will deactivate the pendant at their discretion if they feel anyone is causing trouble or is otherwise putting their reputation or security at risk
Weapons are restricted in Nocwich. Characters may be armed with a dagger or a knife, but deadlier weapons such as swords, spears, crossbows, or firearms are not allowed into Nocwich. Those who try to enter with them will be turned back after stepping through the portal.
Accessing the portal requires a unique enchanted pendant. Characters must have this pendant to come and go from Nocwich. Every Summoned will receive this pendant shortly after arriving in their respective factions. Nocwich or faction officials will deactivate the pendant at their discretion if they feel anyone is causing trouble or is otherwise putting their reputation or security at risk
Weapons are restricted in Nocwich. Characters may be armed with a dagger or a knife, but deadlier weapons such as swords, spears, crossbows, or firearms are not allowed into Nocwich. Those who try to enter with them will be turned back after stepping through the portal.
◎ Territorial Dispute
The capital of Nocwich is disputed. The primarily-werewolf population of Luna regards it as the proper capital, whereas the primarily-vampire population of Ikorr regards their own city as such. Luna, being closer to the sea and further from the Feywilds, currently holds the advantageous position. None of the three greater territories have taken an official stance on this inter-territory conflict, and thus the citizens of Nocwich have no favor for any of them and have not taken sides in the war. As brutal as the conflict may be, both sides deeply fear the Fey and have on occasion banded together against them.
Territories
Nocwich is divided into two distinct territories: Luna, which belongs to the werewolves (the Lunae), and Ikorr, which belongs to the vampires (the Ikorrans). They are not united under any singular government of Nocwich.
Luna and Ikorr have recently come together to establish Oleuni Square as a welcoming neutral space for visitors to explore what Nocwich has to offer. Only those who receive an invitation may enter. At this time, the Summoned can enter all parts of Nocwich, including the Square, Luna, and Ikorr.
Luna and Ikorr have recently come together to establish Oleuni Square as a welcoming neutral space for visitors to explore what Nocwich has to offer. Only those who receive an invitation may enter. At this time, the Summoned can enter all parts of Nocwich, including the Square, Luna, and Ikorr.
Oleuni Square
Newly formed as a pact between Ikorr and Luna, Oleuni Square was originally designed for the Summoned and other important figures to spend time in Nocwich without entering too far into the territories of Ikorr and Luna. As a result, it's well-lit in the darkness compared to the rest of Nocwich, and is the safest place to be in Nocwich.
While the werewolves and vampires do not intermingle much in the Square, this is nonetheless the first time they've ever shared a space. A bit of tension can be felt here and there, but for the most part, those who are a part of the Square have agreed to put aside their differences.
While the werewolves and vampires do not intermingle much in the Square, this is nonetheless the first time they've ever shared a space. A bit of tension can be felt here and there, but for the most part, those who are a part of the Square have agreed to put aside their differences.
◎ The Marketplace
Making up the majority of the Square, the Marketplace consists of a series of outdoor stalls and a few actual shops. Whatever you can think of can be found here, from jewelry to clothing to food and wine. There are fancier eateries where one can order a meal and cheap street vendors. Much of what's available is of fairly high quality. Nocwich has put their best forward and only those who would make a good impression have been allowed to set up in the Square.
The list below is not all-encompassing, but it'll give you a sense of what you'll find.
The list below is not all-encompassing, but it'll give you a sense of what you'll find.
Sights & Sounds
◎ THE MAIN STAGE. An outdoor stage will feature a variety of musical performances, dances, and plays. There is no need to buy tickets or reserve a seat. Simply come and go as you please, though it's of course polite not to leave in the middle of a performance. Refreshments can be purchased at nearby stalls.
◎ GAMBLING DEN. While there are a few under-the-table wagers being made all over, the main gambling den is run by the vampires. Nocwich is no different than any place, and chances are you'll find that the house always wins in the end. Still, if you know when to stop you might find yourself with a little extra spending money!
◎ SHOPS & STALLS. In addition to the wares brought over in July, visitors will find an even greater selection of wine, meat, jewelry, herbs and flowers unique to the land, and special elixirs that offer different effects from cures to recreation. Some of the ingredients in these items may contain werewolf hair, vampire blood, or other unknowns. There doesn't appear to be much by way of regulations in Nocwich, so take extra care. Nothing will cause major harm, but you might end up with a more potent piece of candy than you were expecting...especially if it looks green and faintly glowing.
◎ HOT SPRINGS. Hot springs are used among the Lunae to ease their aching muscles before and after a transformation. A hot spring is available near the edge of the water for anyone to visit at any time. Torches have been lit for the sake of their visitors. Do note, however, that the werewolves have little modesty and expect the same of those who join them. If you insist on keeping a few scraps of clothing, you'll be looked at strangely.
◎ SPAS. Near the hot springs, spa treatments will be available. Hot stones, massages, and aromatic herbs are all options for you to try. There will also be wine and herbal teas served while you're relaxing. You may experience this alone or you can go in pairs.
◎ TATTOOS. Due to their quick-healing nature, tattoos are popular among both the werewolves and the vampires. A couple of tattoo shops are available, where anyone can get a tattoo of any kind. For an extra fee, the ink can be imbued with the sap of a special flower that gives the design a faint glow under the moonlight.
◎ YARN & WOVEN ITEMS. Werewolves shed a great amount. A few enterprising individuals have spun the fur into yarn to make knitted shawls, gloves, blankets, and socks. The resulting wool is surprisingly soft and keeps the wearer warm without overheating them. It's also highly absorbent and quick to dry, making it an ideal washcloth.
◎ GAMBLING DEN. While there are a few under-the-table wagers being made all over, the main gambling den is run by the vampires. Nocwich is no different than any place, and chances are you'll find that the house always wins in the end. Still, if you know when to stop you might find yourself with a little extra spending money!
◎ SHOPS & STALLS. In addition to the wares brought over in July, visitors will find an even greater selection of wine, meat, jewelry, herbs and flowers unique to the land, and special elixirs that offer different effects from cures to recreation. Some of the ingredients in these items may contain werewolf hair, vampire blood, or other unknowns. There doesn't appear to be much by way of regulations in Nocwich, so take extra care. Nothing will cause major harm, but you might end up with a more potent piece of candy than you were expecting...especially if it looks green and faintly glowing.
◎ HOT SPRINGS. Hot springs are used among the Lunae to ease their aching muscles before and after a transformation. A hot spring is available near the edge of the water for anyone to visit at any time. Torches have been lit for the sake of their visitors. Do note, however, that the werewolves have little modesty and expect the same of those who join them. If you insist on keeping a few scraps of clothing, you'll be looked at strangely.
◎ SPAS. Near the hot springs, spa treatments will be available. Hot stones, massages, and aromatic herbs are all options for you to try. There will also be wine and herbal teas served while you're relaxing. You may experience this alone or you can go in pairs.
◎ TATTOOS. Due to their quick-healing nature, tattoos are popular among both the werewolves and the vampires. A couple of tattoo shops are available, where anyone can get a tattoo of any kind. For an extra fee, the ink can be imbued with the sap of a special flower that gives the design a faint glow under the moonlight.
◎ YARN & WOVEN ITEMS. Werewolves shed a great amount. A few enterprising individuals have spun the fur into yarn to make knitted shawls, gloves, blankets, and socks. The resulting wool is surprisingly soft and keeps the wearer warm without overheating them. It's also highly absorbent and quick to dry, making it an ideal washcloth.
◎ Lady Elin's Divinations
To the east of the square sits Lady Elin's former fortune-telling tent. Lady Elin has once more vanished from her usual post and cannot be found. The locals will say, if asked, that she has retreated into the woods in search of answers. They do not know the answers to what.
◎ Hunting Woods
The Hunting Woods are dark and haunting. Anyone is welcome, but the guardians of the woods make it clear that you enter at your own risk. Other predators hunt alongside you and may see you as competition or even prey. Any form of lighting is not allowed as it chases away the wildlife.
As most of the Summoned are expected not to be carrying large hunting weapons with them, the guardians will lend fine-crafted weapons for those who wish to hunt. These weapons are of the same quality their hunters use. You can choose between a crossbow, a bow and arrow, or a spear.
For those who can't see without firelight, merchants sell eye drops that will enhance the user's sight in the dark for a few hours. There are also goggle-like glasses that serve the same purpose for anyone who doesn't trust putting things in their eyes, though these run the risk of breaking in a fight. Whatever you decide, just take care in these woods. They are not for the unskilled nor the amateur hunter.
Much of the flora and fauna in the Hunting Woods have adapted to the dark. Ferns grow low to the ground, flowers bloom under the moonlight, and there is a large variety of mushrooms. Some are edible, but many are not - so don't eat what you shouldn't. For an idea of what creatures you can find in these woods, check the Nocwich section of the Bestiary.
As most of the Summoned are expected not to be carrying large hunting weapons with them, the guardians will lend fine-crafted weapons for those who wish to hunt. These weapons are of the same quality their hunters use. You can choose between a crossbow, a bow and arrow, or a spear.
For those who can't see without firelight, merchants sell eye drops that will enhance the user's sight in the dark for a few hours. There are also goggle-like glasses that serve the same purpose for anyone who doesn't trust putting things in their eyes, though these run the risk of breaking in a fight. Whatever you decide, just take care in these woods. They are not for the unskilled nor the amateur hunter.
Much of the flora and fauna in the Hunting Woods have adapted to the dark. Ferns grow low to the ground, flowers bloom under the moonlight, and there is a large variety of mushrooms. Some are edible, but many are not - so don't eat what you shouldn't. For an idea of what creatures you can find in these woods, check the Nocwich section of the Bestiary.
Luna
Home to the werewolves, Luna encompasses the northern half of the peninsula, as well as the island nearby. Both their architecture and lifestyle is closer to Solvunn's. Hunting, drinking, and fishing play a large role in their society. At this time, the Summoned are not allowed freely into Luna so little of the community beyond the Square can be observed or seen.
Luna is OPEN, though one or two areas are closed to visitors.
Luna is OPEN, though one or two areas are closed to visitors.
◎ Architecture
Luna is built like those who founded it, hearty and warm. Wood-framed plaster and stone buildings stand side-by-side with windows often glowing orange with lamplight in the never-ending night. The wider streets closer to the city center and laid with cobblestone or decorated tile along the edges of prominent or culturally significant buildings. It's common for markets to pop up and disappear again "overnight", looking similar to the stalls found in Oleuni Square.
Further along, the narrowing streets become a mixture of stone and dirt, pressed by centuries of foot traffic and occasionally scattered with straw and hay. Homes are often built above storefronts of smaller businesses until commerce gives way to larger clusters of shared and private homes. It's not uncommon to find houses dotting the forest immediately at the city's borders.
Further along, the narrowing streets become a mixture of stone and dirt, pressed by centuries of foot traffic and occasionally scattered with straw and hay. Homes are often built above storefronts of smaller businesses until commerce gives way to larger clusters of shared and private homes. It's not uncommon to find houses dotting the forest immediately at the city's borders.
◎ The Arcanis
The height of luxury and the pride of Luna, The Arcanis is a "cruise liner" that first made its introduction during an important mediation. The decks are spacious and could be mistaken for a grand opera house. The ship seemes suspiciously bigger on the inside, but locals will tell you that it looks as expected - nothing unusual to it.
Currently, The Arcanis remains docked on the shores as an entertainment center, offering an eatery, gambling lounges, and spas. While it will not sail for the remainder of the season due to the harsh winter, guests can pay a modest entrance fee to board it and enjoy its amenities. When summer approaches, The Arcanis will offer overnight round trips across the sea.
In addition, it continues to be the home of an ancient turtle named Charlie, affectionately referred to as Admiral Chuck by the captain. Staff will claim that they've seen him speed by out of the corner of their eye, but none have proof. Legend has it that Chuck may have witnessed the Sinking of Tornis or perhaps even once was a resident creature of the now-vanished city of Tornis. No proof of this exists, either, but turtles are extraordinarily long-lived so he may have been there.
Currently, The Arcanis remains docked on the shores as an entertainment center, offering an eatery, gambling lounges, and spas. While it will not sail for the remainder of the season due to the harsh winter, guests can pay a modest entrance fee to board it and enjoy its amenities. When summer approaches, The Arcanis will offer overnight round trips across the sea.
In addition, it continues to be the home of an ancient turtle named Charlie, affectionately referred to as Admiral Chuck by the captain. Staff will claim that they've seen him speed by out of the corner of their eye, but none have proof. Legend has it that Chuck may have witnessed the Sinking of Tornis or perhaps even once was a resident creature of the now-vanished city of Tornis. No proof of this exists, either, but turtles are extraordinarily long-lived so he may have been there.
◎ Sylvcres Island
Originally known as Silver Crescent Island, Sylvcres Island sits off the coast of Nocwich in Luna's territory. This is where Luna mines its unique ore from under the surrounding waters. Miners and fishers make up the majority of the population.
The island rarely receives visitors from the mainland during winter. If fish is plentiful during the spring catch, residents will open their docks to sell fish directly to visitors. This brings a small amount of extra money to the island as visitors will often also buy crafts, pickled meats, and exchange other goods while there. There's exactly one tavern, one apothecary, and two craftsmen who make tools for the residents.
Despite its sleepy feel, Sylvcres Island contains Luna's most valuable resource. The island and its surrounding ocean are some of the most secure and well-warded areas. Sylvcres Island is closed to outsiders. Although visitors can now enter Luna, they won't be able to go to the island.
The island rarely receives visitors from the mainland during winter. If fish is plentiful during the spring catch, residents will open their docks to sell fish directly to visitors. This brings a small amount of extra money to the island as visitors will often also buy crafts, pickled meats, and exchange other goods while there. There's exactly one tavern, one apothecary, and two craftsmen who make tools for the residents.
Despite its sleepy feel, Sylvcres Island contains Luna's most valuable resource. The island and its surrounding ocean are some of the most secure and well-warded areas. Sylvcres Island is closed to outsiders. Although visitors can now enter Luna, they won't be able to go to the island.
◎ Lunar Pond
Hidden within some dense forests, Lunar Pond is more than just a pond. The vast wooded area is lit with delicate flowers and fireflies that pulse gently with life. Due to the thickness of the trees, the moonlight reflects the brightest off of the pond, giving it an ethereal glow.
Every year, during one of the last full moons of the summer season, Luna holds a celebration at the Lunar Pond. Involving a great feast, games, dancing, and a blessing from the lanterns, this is one of the biggest events of the year for any werewolf. It's considered a great honor to be chosen to take part in the transformation display.
Outsiders are not allowed to enter Lunar Pond. Only once in history, during the opening of the Square, were the Summoned invited.
Every year, during one of the last full moons of the summer season, Luna holds a celebration at the Lunar Pond. Involving a great feast, games, dancing, and a blessing from the lanterns, this is one of the biggest events of the year for any werewolf. It's considered a great honor to be chosen to take part in the transformation display.
Outsiders are not allowed to enter Lunar Pond. Only once in history, during the opening of the Square, were the Summoned invited.
◎ Mining & Ore
Called braerium by the werewolves, this unique metal can only be mined from deep within a small island off the coast of Luna. The werewolves have recently started supplying the Free Cities with this resource.
The metal is lightweight and absorbs magic with ease. It can withstand extremely high temperatures without melting and is resistant to corrosion, including acid-like substances. However, braerium is brittle which makes it unsuitable for withstanding heavy physical impact. Strengthening it is possible by creating an alloy, although this will increase its density and reduce its magical absorption. Nonetheless, its pure form can still be used to create weapons or tools as it is only brittle when met with brute physical force. Anything of a magical nature will be absorbed into the metal, making it an excellent material for both defensive usages against magic or in creations involving magic.
The metal is lightweight and absorbs magic with ease. It can withstand extremely high temperatures without melting and is resistant to corrosion, including acid-like substances. However, braerium is brittle which makes it unsuitable for withstanding heavy physical impact. Strengthening it is possible by creating an alloy, although this will increase its density and reduce its magical absorption. Nonetheless, its pure form can still be used to create weapons or tools as it is only brittle when met with brute physical force. Anything of a magical nature will be absorbed into the metal, making it an excellent material for both defensive usages against magic or in creations involving magic.
Ikorr
Home to the vampires, Ikorr encompasses the southern half of the peninsula. Their borders press up against the dangerous Feywilds, making clashes between the two territories more frequent. Their architecture carries heavy Victorian gothic influences. They are the keepers of great knowledge. Many of their books, art, and other secrets are locked in vaults that outsiders have not seen in centuries or longer.
Ikorr is OPEN.
Ikorr is OPEN.
◎ Architecture & Culture
Ikorr has a more traditionally angular and gothic appearance. Buildings consist of tall spires and are typically made of stone rather than wood. Like Luna, cobblestone streets are common. Unlike Luna, however, there are almost no dirt paths or more "natural" areas by forests or lakes. The city has been constructed with a strong infrastructure in mind.
Gambling dens, fine food and wine, and beautiful clothes are the cornerstone of Ikorr. Shops display the latest fashions while merchants are in constant competition with one another. The wine and food business can be a cutthroat affair. Due to the vampires' long lifespans, the gambling dens can be an intense experience. Many have amassed a large amount of wealth over the centuries and are willing to play fast and loose with their gold.
Not everything is exclusively about finery, though. Ikorr also enjoys a good spectacle, and it has its share of circus performances and carnivals throughout the year. The largest of these carnivals is Epulum, a grand celebration filled with food, costumes, and indulgences of all kinds.
Gambling dens, fine food and wine, and beautiful clothes are the cornerstone of Ikorr. Shops display the latest fashions while merchants are in constant competition with one another. The wine and food business can be a cutthroat affair. Due to the vampires' long lifespans, the gambling dens can be an intense experience. Many have amassed a large amount of wealth over the centuries and are willing to play fast and loose with their gold.
Not everything is exclusively about finery, though. Ikorr also enjoys a good spectacle, and it has its share of circus performances and carnivals throughout the year. The largest of these carnivals is Epulum, a grand celebration filled with food, costumes, and indulgences of all kinds.
◎ The Nightbloom
Rising through the fog in Ikorr, the Nightbloom is a grand castle that boasts an exquisite grand ballroom within its vast walls. Many events are held here from banquets to weddings to concerts. Most significantly, this is where The Blooming takes place - a special event where an ancient beautiful flower blooms once a year under the light of the full moon.
On either side, two curved staircases lead to the upper floor where a collection of prized sculptures, paintings, and other art pieces are often on display. Some of the art is broken or worn, some are in pristine condition, and others still may even register as quite ugly depending on taste. Nonetheless, every piece holds a lot of history. The vampires consider every artwork an important part of their past.
Generally, outsiders are not allowed to attend The Blooming. Only once in history, during the opening of the Square, were the Summoned invited.
On either side, two curved staircases lead to the upper floor where a collection of prized sculptures, paintings, and other art pieces are often on display. Some of the art is broken or worn, some are in pristine condition, and others still may even register as quite ugly depending on taste. Nonetheless, every piece holds a lot of history. The vampires consider every artwork an important part of their past.
Generally, outsiders are not allowed to attend The Blooming. Only once in history, during the opening of the Square, were the Summoned invited.
◎ Healing Sap
In Ikorr, a rare flowering tree grows deep within their territory. It produces a thick sticky sap that similar to molasses. It smells faintly sweet and has a mild flavor that is easy to mask with other ingredients. The vampires have recently started supplying Thorne and Solvunn with this resource.
The sap has strong properties for healing and vitality when mixed with blood. The vampires typically use their own blood in order to activate the sap's properties. Other blood types including animal blood can also activate the sap, but to a lesser extent. It is not known the precise capabilities of the sap, as Ikorr will not share its secrets nor will they share their blood to outsiders.
The sap has strong properties for healing and vitality when mixed with blood. The vampires typically use their own blood in order to activate the sap's properties. Other blood types including animal blood can also activate the sap, but to a lesser extent. It is not known the precise capabilities of the sap, as Ikorr will not share its secrets nor will they share their blood to outsiders.
Night Creatures
Both the werewolves and vampires are creatures of the night who live under Nocwich's eternal darkness. They've established and fought over the existing territory for most of Nocwich's history, although both were once scattered throughout Abraxas long ago, including Thorne and Solvunn.
The werewolves and vampires each have their own distinct culture and people.
The werewolves and vampires each have their own distinct culture and people.
The Vampires
Unlike what some legends and myths state, the vampires of Ikorr are a species unto themselves. A vampire cannot turn or change a human into one of its own. Physically, all vampires possess visible fangs. Their eyes can change color depending on their age into a glowing orange, red, green, or blue and their pupils may even vanish entirely. They are extraordinarily long-lived provided they remain out of the sun. Entering the sun ages them rapidly and brief exposure can take decades or even centuries off of their lives.
◎ Guarded Knowledge
They are fairly secretive, fearing the destruction of their kind. Much of their written knowledge is guarded in heavily secured libraries and vaults. It is not currently known if they can procreate. It is entirely possible that the vampires in Ikorr are those who have been there from the very beginning and that there have been no new vampires for an extremely long time. Rumor has it that a vampire child is considered a rare miracle and is greatly celebrated when one arrives. Regardless, there appear to be no vampire children present anywhere in Nocwich, at least not where the Summoned can see.
◎ Feeding & Population
Vampires require blood to survive and claim they no longer feed on unwilling humans. This would appear to be true, as very few humans enter Nocwich as it is. Further, the vampires seem to have found a way to closely replicate the taste of human blood using animal blood and a combination of enchantments and herbs. It isn't perfect, and those with a special sense of smell or who are familiar with real human blood will recognize the subtle difference. According to the vampires, they don't experience unusual blood cravings. It's simply a necessary part of their diet. Nonetheless, there are rumors that sometimes those who are seen entering Ikorr do not leave, though these seem to be tall tales more than anything. That said, Nocwich is a city like any other and has a variety of predators and criminals in its midst. Danger can befall anyone.
The Werewolves
Similar to the vampires, the werewolves of Luna are also a species unto themselves. They do not pass on a curse nor were they ever cursed or once human. The full moon enhances their transformation process, but many werewolves have learned to control their shifting ability and can choose to change at will regardless of the lunar cycle. While they don't explicitly need to live in darkness, many are now used to this lifestyle and prefer it. Being in daylight can dull or trouble their senses. It also carries the risk of damaging their pelts, something they guard carefully as it's their only means of shifting into their wolf form.
◎ Ties to Solvunn
Those who reside in Solvunn might notice familiar motifs in runes, clothing, tools, and even architecture. This is because some of the original settlers of Solvunn were once werewolves from Nocwich. Over time, the werewolf aspect of their lineage has largely faded, but some traditions remain including their preference for oral history and storytelling, as well as their more rustic lifestyle. Once in a while, some werewolves might travel to Solvunn to attend a special solstice celebration. They won't announce themselves as werewolves and blend in well, so they're easy to miss. They'll often take livestock with them when they leave.
◎ Transformation & Young
Unlike the vampires, the occasional werewolf child can be seen, though not as many as one might expect. The werewolves are tightlipped about it for the most part, but some do speak of the moonlit years, a time when their numbers were thriving. It's unclear what's happened if anything, but the werewolves as a whole are extraordinarily protective of their young ones. Each child goes through a celebratory first transformation, where the family and friends will gather to watch the young wolves go through their first change. This often takes place under the full moon.
NPCs & Locales
These NPCs and locales have either been submitted by players themselves or created by one of the mods specifically for your use! Feel free to control, interact, and play with these NPCs or locales however you like. No mod interaction/permission is required unless you plan on killing or severely harming them, or on destroying the location.
It is NOT required to use an NPC or Locale on the list in your tags or to submit one before you can include it! Feel free to make things up as you go along. However, if you've created an NPC or a locale you really like and want the game at large to be able to reference this same NPC or locale, you can add a submission. Or, if you need some ideas, you can pick one listed here for inspiration!
It is NOT required to use an NPC or Locale on the list in your tags or to submit one before you can include it! Feel free to make things up as you go along. However, if you've created an NPC or a locale you really like and want the game at large to be able to reference this same NPC or locale, you can add a submission. Or, if you need some ideas, you can pick one listed here for inspiration!
To submit an NPC or a locale, use the form on the World Building page.
Minor NPCs
Oleuni Square
Banna Morani
Owner of Illuminate Ink
Mikko Ivar
Bartender at Ivory Bloom Lounge
IMAGE
Owner of Illuminate Ink
Of medium build and height, Banna's most noticeable feature is that she is tattooed from head to toe. Her face, neck, hands, etc. everything included. This should not be a surprise considering her work, but every one of them has a special value to her. It is difficult to know what color her original skin was once as so much of it is tattooed that there's no clue as to what is natural and what is ink. Not every tattoo is made of that special sap, but there are key pieces that glow in the dark on her chest and back and along every finger of her hands. Her hair is a rich auburn shade with streaks of different colored dye. She is colorful, to say the least. It is impossible to tell how old she is from first glance, but she has been working for at least three decades.
She is married and will make reference to her wife but never mention her by name. She has a beautiful artistic style and seems to know exactly what will look best with the glow, but she will not make deals with people who don't have the coin but want fancy tattoos. It costs what it costs. She is well-respected although mostly here to do business and go home.
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Banna is a Luna native and a lot of her background is private to her and her people. She will not give hints whether she is very wealthy and that's why she is covered with pricy sap ink, or if she was raised into this tattoo life. She certainly seems to always have plenty of money, but maybe that is because she is a popular tattoo artist. She seems to have a knack for understanding the person she is tattooing; if they are nervous, she can ease them through friendly chatter. If they are solemn, she does it in silence. If they want to talk, she'll give little of herself away, but focus more on asking them questions.She is married and will make reference to her wife but never mention her by name. She has a beautiful artistic style and seems to know exactly what will look best with the glow, but she will not make deals with people who don't have the coin but want fancy tattoos. It costs what it costs. She is well-respected although mostly here to do business and go home.
Mikko Ivar
Bartender at Ivory Bloom Lounge
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Mikko is a tall werewolf with broad shoulders, grey eyes and dark-brown hair.For a man - werewolf - his size he has surprisingly light touch when handling delicate china and moves around the tiny shop with almost supernatural agility and grace. Mikko is quiet, artistic type who loves reading and can always be found with a book, whenever there's quiet time in the shop. Rumor has it he's an excellent dancer. He's also solely responsible for the shops erratic and eccentric confectionery, which he makes whenever he is in the mood. He's known to give his creations long and poetic names like Hushed Whispers in Moonlit Birch Grove for his famous lavender cream eclairs.
Luna
Glen Candra
Jewelry Distributor
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Melody "Melly" Candra
Assistant to Glen Candra
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Naria the Nail
Bandit leader
Remy
Proprietor of The Packed Rat
Jewelry Distributor
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A young werewolf with slim features and dark eyes. He's tall and lean, hands rough and bruised from manual work. He's always sporting his characteristic cheeky grin, highlighting his cheek dimples. Despite his job with precious gems and metals, he doesn't wear any himself, preferring to dress up in neutral colors and keeping to plain-looking clothes. At first glance, Glen is always trying to get people to spend more money than what they actually have. He's definitely greedy, wanting to sell all his wares and receive rightful compensation for his hard work. This is because his family never had enough coin to cover basic necessities, so his anxiety in falling back to 'desperate times' shows in wanting to 'extort' others. However, his wares are high quality, and, once someone calls him out (bad dog!), he sobers up and allows for a fair trade of coin and goods. He's otherwise good mannered and likes the Summoned as his clientele quite a bit, as they always bring good business. He is always willing to talk, chit-chat, or gossip. With recurring clients, he'll always include an extra ware or two free of charge, and he will expect to be praised for his generosity. His favorite color is green.
Melody "Melly" Candra
Assistant to Glen Candra
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A young werewolf with long brown hair that falls to her mid-back, but is often worn up in some sort of messy bun at the nape of her neck. She's got warm brown eyes and baby face making her appear younger than she is. When she smiles, her dimples show. The Candra siblings share a penchant for smiles, but Melly's smiles are sweet and bright, contrasting her older brother's cheeky grin. She's a creative soul and hopes to one day become a tattoo artist. Melly can often be found doodling either in her notebooks, or on her own arms with markers. Unfortunately, Glen is a protective brother and suggested that she gain some work experience by working at his stall before apprenticing at a tattoo shop. Adoring her brother, Melly readily agreed. Melly is soft-spoken but a surprisingly shrewd businesswoman; customers often find it more difficult to bargain with her because they get the distinct feeling that even if they walk away with a deal, Melly still got her way. She's inherently curious, peppering Summoned with questions about where they came from and what they did before arriving in Abraxas.
Naria the Nail
Bandit leader
Naria is a broad, heavyset woman in her early thirties. She's frequently seen carrying an axe (for 'chopping wood') and wears her hair in a single long braid into which she weaves small trophies - the finger bones of those who've crossed her (or so she says). As leader of the Silver Nails, Naria is a formidable force. The members of her gang fear her more than they fear their own deaths.
The Silver Nails primarily target those who do not reside in Luna in the hopes of escaping scrutiny. Any target they can't intimidate into silence might very well disappear suddenly. Naria herself harbors a particular hatred for the Summoned after one of them scarred the side of her face during an altercation, and often goes out of her way to target them. Rumor has it that Naria is the lover of some well-to-do merchant woman who pays for justice to look the other way, allowing her to escape from the consequences of her crimes even when she's brought to justice.
The Silver Nails primarily target those who do not reside in Luna in the hopes of escaping scrutiny. Any target they can't intimidate into silence might very well disappear suddenly. Naria herself harbors a particular hatred for the Summoned after one of them scarred the side of her face during an altercation, and often goes out of her way to target them. Rumor has it that Naria is the lover of some well-to-do merchant woman who pays for justice to look the other way, allowing her to escape from the consequences of her crimes even when she's brought to justice.
Remy
Proprietor of The Packed Rat
If you need to find something that can't be found, Remy's your girl — for a price. Friendly and even-keel, Remy is always willing to strike a deal. If Remy doesn't know someone, she knows someone who knows someone who can get exactly what you're looking for. Despite the fact that her shop is full of crap, her acquisitions are always the genuine article. Remy never cheats on her deals, and expects the same in return. While she's often happy to accept coin, she might request more esoteric forms of payment, such as a favor, a shift at the shop, information, or a rare alchemical ingredient.
Remy's markup is usually twice or three times as much as you'd be required to pay in a normal shop, so be sure that you really need what you're asking for. While she doesn't seem to retaliate against those who cheat her, doing so can result in quite the nasty run of bad luck. She speaks with a bit of a drawl and frequently accessorizes with a scarf or a cowboy hat; if asked, she'll say she's not from around here, sugar and refuse to elaborate.
Remy's markup is usually twice or three times as much as you'd be required to pay in a normal shop, so be sure that you really need what you're asking for. While she doesn't seem to retaliate against those who cheat her, doing so can result in quite the nasty run of bad luck. She speaks with a bit of a drawl and frequently accessorizes with a scarf or a cowboy hat; if asked, she'll say she's not from around here, sugar and refuse to elaborate.
Ikorr
Retha Zelpha (Firewing)
Performer (Blood Moon Ring)
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Performer (Blood Moon Ring)
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Retha Zelpha is an Ikorran performer for the Blood Moon Ring. A well-respected figurehead for the event, Retha knows anyone and everyone who takes part in the performances - both past and present. A skilled ventriloquist, she sometimes speaks through her bird, named Firewing. Confusingly, "Firewing" is also Retha's stage name, leading to rumors that Retha and the bird are the same individual. You can find her looking after the performers or resting in her dressing room. Or, if you have good timing, you can catch her after one of her impressive acrobatic displays, where she soars nearly as high as Firewing (the bird). As with many in the entertainment business, she has a fair number of rivals...and a history of being vengeful.
Minor Locales
Oleuni Square
Bad Sisters Tavern
Tavern
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Full Moon Inn
Inn
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Illuminate Ink
Tattoo Shop
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Ivory Bloom Lounge
Lounge
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The Wagon Yard
Business
Tavern
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The tavern's exterior contrasts with its name. There is nothing bad or unpleasant about it, but it is otherwise very colorful and well kept, with night-flowers and plants tended to on the daily. Rowdy customers or clients to come and drink themselves silly are kicked out promptly. Run by a couple (who are not actually sisters; rumor has it that the name plays on the fact that, despite being a couple, everyone always refers to them as sisters), they inherited the tavern from someone they call 'Mother', who ran it before them. They serve finer drinks and foods, all recipes from Mother. Thus, the tavern has allocated eating areas with screen partitions to allow for privacy amongst its customers.
Full Moon Inn
Inn
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The inn sits a little closer to Lunae territory. Nevertheless, it serves clientele from every faction and city regardless, discriminating no one that has coin on them. Downstairs, they have a fully-equipped kitchen that attends to the needs of its guests. Guests can order 'room service', as in, put in an order when they talk to the inn keeper. The rooms are spacious, with tables, cushioned benches, and proper mattresses and pillows fitted with down feathers. The inn's staff cleans up the rooms on the daily, brings up food or other items, and even do wake-up calls when requested. The goal of The Full Moon Inn is to make its guests feel like they will not be able to compare such service and attention to any other place in Nocwich. Discretion is always guaranteed for any kind of business. For this reason, their price is a little steeper than most places.
Illuminate Ink
Tattoo Shop
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Owned and run by tattoo artist Banna Morani, it is one of the most popular shops, although known to not make deals for pricy tattoos, so you either have the money or you don't. There are examples of tattoo art all over the shop and it's very visually colorful and beautiful. This is an easy place to get distracted in just looking at the decorations. It smells of ink and wood. Banna is the primary artist but she has two in training. They have mostly free slots during the time of the month newcomers can visit so they can hunt for new customers.
Ivory Bloom Lounge
Lounge
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Its entrance can be found hidden under an awning besides some stone steps, hidden away from most frequent traffic. They don't care much about catering to a large crowd. The space opens up after the rickety stairs and the narrow door, however, to a couple of tables surrounded by chairs and a counter towards the back. They don't serve any alcoholic drinks, only variations of tea and coffee (which the staff constantly experiments different blends for). Most days, there is no food on display, but every other night one can find sugary and sweet confections, usually of the pastry and fruity variety.
The Wagon Yard
Business
The Wagon Yard (or "The Yard" if you're a regular or local), is a co-working space born out of a desire for people to create and craft - but really, it was created from a need for practicality first. The friends that came together to create it didn't have any space in their living arrangements to fit the tools for metalworking and carpentry, so they created one themselves. It's comprised of several make shift buildings, old farmhouses that have repurposed into workshops for various mediums. They're arranged in a sprawling semi-circle around a common area with several wagons and caravans that serve food, drink, and spaces for mingling.
For a small fee people can visit the Yard to work on their creations, store them while they're in progress, purchase basic materials and learn from other craftsman and hobbyists that frequent the space. While they initially began with resources and tools for metalworking and carpentry, they have since expanded their workshops to include resources for pottery and painting. It's not uncommon for experts to host community classes from time to time in the Yard.
For a small fee people can visit the Yard to work on their creations, store them while they're in progress, purchase basic materials and learn from other craftsman and hobbyists that frequent the space. While they initially began with resources and tools for metalworking and carpentry, they have since expanded their workshops to include resources for pottery and painting. It's not uncommon for experts to host community classes from time to time in the Yard.
Luna
Crescent Spots
Tavern & Lounge
The Packed Rat
Shop
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Tavern & Lounge
Tucked away in a corner of Luna, where those who are willing to spend more coin than average tread, is an establishment that allows in only those who have been recommended by a current patron. With the arrival of the Summoned, the Crescent Spots is more than happy to receive those foreigners, delighting in their presence bringing in those werewolves that are enticed by them. Inside, the lounge is an intimate affair, with velvet cushions and arm chairs, draping curtains, and most—if not all—available drinks in the region. The only thing that is asked of those invited in is for discretion, as it is also what is promised in return. The owners of the Crescent Spots are very picky about who gets to come in and out, and would rather not have too many eyes on them for business reasons. Private rooms for negotiations and more intimate talks are available.
The Packed Rat
Shop
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Located in a small rundown house in Luna, it's easy to mistake The Packed Rat for a place that's long since been abandoned. There's a faded hand-written sign in the window that declares it an apothecary, boarding house, shop, and home of the famous McNuggeels (you have never heard of McNuggeels). The inside of the house is cluttered, shelves packed with all sorts of random objects, trinkets, and bottles of mysterious liquids labelled things like love potion and male enhancement. Almost everything on the shelves is complete junk, but you might just find something worthwhile if you spend the time to dig through them. If you're looking for something specific, the proprietor is a woman named Remy who promises that she can acquire anything you need — for a price.
If you would like to, ahem, sample your purchase, there's a single bedroom in the back which Remy generously rents by the hour. She promises the utmost discretion.
If you would like to, ahem, sample your purchase, there's a single bedroom in the back which Remy generously rents by the hour. She promises the utmost discretion.
Ikorr
Blood Moon Ring
Circus & Entertainment
Circus & Entertainment
The Blood Moon Ring is an arena lit with floating red orbs. No seats are available, so you'll have to crowd around if you want to watch. Sword swallowers, fire jugglers, and other extravagant displays are here to entertain you. Most of it uses illusory magic, but the Ikorrans are hardier than your average human, so some of their stunts are quite real. At the far end is a hall full of mirrors titled The Unending Face of Madness. The plaque explains an Ikorran artist designed it as a tongue-in-cheek reference to rumors that vampires lack a reflection. It isn't meant to have any mystical properties...though some of the Summoned who attended during Epulum might've discovered otherwise. Such unusual experiences will no longer happen now, however.
Images
The images below are for your reference, but all players are invited to build on the details provided to construct their own descriptions and vision of the game's setting. Don't feel as though you have to adhere only to what's displayed!
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