I'm thinking of apping someone whose life force is tied to another character (who will not be in the game). My character was brought back from the dead, but because of the magic that restored him, he is functionally "alive" in a fairly normal capacity. He needs to eat, drink, sleep, etc.
However, he canonically can't die again unless the person whose life force he's sharing dies first. So basically, he can get grievously injured and it would hurt a lot and incapacitate him, but he can't be killed.
Is that okay, and what kind of limits should I consider, if any? Also, can I assume the life force sharing spell works across worlds, or would something else be done to keep him anchored? If it makes any difference, I'd probably put him in Thorne.
no subject
I'm thinking of apping someone whose life force is tied to another character (who will not be in the game). My character was brought back from the dead, but because of the magic that restored him, he is functionally "alive" in a fairly normal capacity. He needs to eat, drink, sleep, etc.
However, he canonically can't die again unless the person whose life force he's sharing dies first. So basically, he can get grievously injured and it would hurt a lot and incapacitate him, but he can't be killed.
Is that okay, and what kind of limits should I consider, if any? Also, can I assume the life force sharing spell works across worlds, or would something else be done to keep him anchored? If it makes any difference, I'd probably put him in Thorne.
Thanks in advance!